Tuesday, 2 July 2013

Touch Arcade: Identifying Mechanics in a Team Setting

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Touch Arcade
iPhone, iPad, and iPod Touch Games
Identifying Mechanics in a Team Setting
Jul 3rd 2013, 01:00, by JamesAtBoxCat

Hi all,

Made another post on Gamasutra and got featured. It talks about how we picked and scrapped game mechanics in Nameless the Hackers RPG as a 3-man team.

The article is here:

http://www.gamasutra.com/blogs/James...ces_Part_2.php

What kind of design processes do you guys use for your own teams of two or more people?

We're all local to each other, so it was a bit easier to do. Anyone have a remote partnership?

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