Monday, 22 July 2013

Touch Arcade: How Early to Start Promoting?

Touch Arcade
iPhone, iPad, and iPod Touch Games 
How Early to Start Promoting?
Jul 23rd 2013, 02:47, by Hobbsicle

Just wondering what you guys thought regarding releasing information/screenshots about your game prior to release. At a talk I went to in Austin from some well-known iOS devs, the general advice was to talk about it early and often, because you don't have the budget to create a whole ton of buzz just before release, so you kind of have to slow build and gather a community who is interested in your game.

My question I guess is how early do you start promoting, and what channels do you use to start getting the word out when you're still in a somewhat early phase?

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