Saturday, 5 October 2013

Touch Arcade: Heget - Top Down Shooter - Devlog

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Heget - Top Down Shooter - Devlog
Oct 6th 2013, 01:41, by DanielSnd

I hope I'm posting this in the right place =x I'm pretty new here and I wanted to start a devlog to write about the progress of this game I'm making. From searching I see that usually devlogs are posted on this forums, so I hope this is the right place ^^

Me and my girlfriend are both 3D Artists. She specializes in Modeling/Texturing, while I'm more of a Generalist, doing everything from modeling to rigging/animating (Texturing is my weakest skill). Point is, we decided to make a project together, we started learning Unreal Development Kit when we were playing Dungeon Defenders, using their modified version of it to create Mods for that game, that caught my interest and I started learning more, downloading the newest version and started to try and make "my own game".

We've done some more projects, and experimented a bunch with the engine. Since I never had any previous programming knowledge, I feel more at ease with UDK than I would be with Unity, UDK has a lot already built in to it, and I can just extend from other classes to add the functionality I desire, on Unity I would have to either buy a lot of things from the Asset Store or write a lot from scratch...

Well, the point of this topic is, we've started a iOS Project, about 1 and a half week ago. We wanted to make a small and simple Twin Stick Shooter game. Just for the fun of it, and to be able to experiment and try to finish something without spending too much time on it. For that, we decided to try and finish this project in 2 weeks (We pretty much already failed at that deadline, we'll need at least another week, maybe more ><; ). We also want to make the game available for free, without any ads, IAP or anything, we just want to see if we can make a fun game that people will actually play, not being worried about generating any revenue from it is also very freeing and allow us to experiment even more with things we like for the game without being worried about the return.

So, we started brainstorming what would be the setting for this game. We knew we wanted to make a Top-down twin stick shooter, but who would be the character? why is he shooting? who is he shooting at? We had a couple of interesting ideas, but we decided to go with "An alien crashes his ship in a hostile planet and has to gather parts scattered around the planet to fix his ship and get the hell out of there." So we would have a couple of quick levels, 3 parts on each, boss in the end. Probably 5 levels top.

I then modeled an alien that looked more like a frog than an actual alien. So this is our little Froggy/Alien/Thingie, we call him Heget!


That's probably the only model/texture I made so far on this project, since that my girlfriend has been in charge of all the other models and textures, while I was doing all the rigging, animating, level design and programming.

These are our enemies, I know, they're super scary!



Especially this guy, imagine this guy charging at you full speed like that D:




This is how the most recent screenshot I took on the device (iPhone 5) of the game



And this is the most recent video I recorded showing how the game was playing:


Low bandwidth Version | Pop Up


We recently got a programmer offering some help, he offered to code all the enemies for the game, but when he took a look on the big mess that was my code (as I said before, I never really learned how to program properly) he decided to rewrite the whole thing "the right way", so I spent the past few days finishing up the rigs/animations for all the enemies, still waiting for the new code to keep on working on the first level ^^

Oh, We're also planning to have 2 extra modes other than the campaign we originally thought of (The campaign will be a short span of levels with puzzles and pre-planned enemy encounters to reach the ship parts and a boss on the end of all the levels).

One would be a Survival mode, Smaller level (Arena kinda), infinite waves of monsters that keep spawning, see how long you can survive. Highscores.
The other would be a Defense Mode, Smaller Level (Might or might not be the same) with his spaceship in the center. The monsters are more attracted to his spaceship than to Heget, so you must try to keep the monsters away from the spaceship and see how long you can protect it.



One last thing I would like to ask you guys, on this kind of Twin Stick Shooters, do you prefer when the stick readjusts as you press on the screen, or when the sticks are always fixed in the same place? Still not sure what way to go, I think I prefer fixed.

Well, this is it, sorry for the long post, I want to post updates regularly as we make progress, so hopefully the next ones will be shorter ^^ Would love to hear some feedback/suggestions if you have any :) We're new at this and trying to learn.

Dan.

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