Tuesday, 29 January 2013

Touch Arcade: Ni No Kuni - Wrath of the White Witch

Touch Arcade
iPhone, iPad, and iPod Touch Games
Ni No Kuni - Wrath of the White Witch
Jan 30th 2013, 02:28

Why aren't more people talking about this? You guys fail.

In all seriousness, I'm hyped as heck. For those who don't know, it's a remake of a DS RPG collaboration between Studio Ghibli and Level 5, developer of games such as the Professor Layton and Dragon Quest series. It's been getting incredible praise from the gaming media and is being compared to RPG classics such as Earthbound, Chrono Trigger and Final Fantasy IV. Kotaku also referred to it as "Dragon Quest with all the insufferable bulls**t yanked out of it", which by itself suggests a pretty fantastic game.

Aside from being freakin' beautiful, the gameplay appears to hold up too. Combat is said to be exciting and consistent throughout the whole game, with success relying more on careful planning and strategical maneuvers than item level. There's also a certain Pokemon element to the game, with over 200 "Imaginn" to catch/evolve and use in battle (three per team member, three team members (out of twelve) in battle at once). There are no notable dull points in the story as with many RPGs, and as far a depth goes, I'll paste you a paragraph from RPG Land who know far more about it than I do:

"The main story could take anywhere from 25-40 hours to complete, and doing all quests available before the final dungeon pushes the play time well over 60 hours. Even after the main game is finished, there are still 100 hidden treasure chests, seven pirate memorials, and sixteen hidden villages on the world map to discover; an Imajinn battle league to conquer; a magic spell book to complete; a casino with slots, minigames and a cutscene theater; postgame quests and bounties to hunt down; alchemy recipes to find; and Golden Imajinns to catch. Full completion of the game will require at least 100 hours from most people".

Have I convinced anyone yet? A few of you must be playing already, so let's get some impressions in.

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