Dead Space 3 came under a bit of scrutiny when EA announced that the offline, single-player portion of the title would feature microstransactions that allowed players to get more powerful weapons earlier in the game. Not only did this somewhat destroy any sense of fear and dread in what used to be a survival horror title, it also seemed like a cheap, underhanded move by EA to capitalise on a full price game. And according to EA’s CFO, gamers are enjoying it.
Speaking during the Morgan Stanley Technology, Media, and Telecom Conference (what a mouthful), CFO Blake Jorgensen stated that gamers are “enjoying and embracing” the idea of microtransactions in their games, so much so that EA will be building them into more titles in the future. Yes, apparently the whole microtransactions row in Dead Space 3 has somehow come out as a positive response in EA’s eyes.
“We are building into all of our games the ability to pay for things along the way; to get to a higher level, to buy a new characters; to buy a truck or gun or whatever it might be. And consumers are enjoying and embracing that way of business.”
Apparently for EA to further screw you out of your money, the correct technology needs to be in place. Apparently their “microtransaction” technology has flourished because of being kept in-house. So rejoice, at least when EA is busy screwing you out of more cash, you’ll know that the tech behind it is sound.
I’m really interested to hear your thoughts on this. More microtransactions in game’s just means that you’ll constantly be reminded that you can spend that extra R50 to get a new shiny costume, or assault rifle or something. I don’t want that shit litter my games, and I most certainly don’t “enjoy” it as EA seem to think. When I pay for a game, I don’t want to be reminded constantly that I can pay EA even more nearly every five minutes during my playthrough. No thank you EA, no thank you.
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